Ben 0 Posted August 14, 2009 if (_RandomTroop < 40) then { _group = createGroup _EastSideHQ; _FirstUnit = _group createUnit ["RU_Soldier_SL", getPos EnnemyTrigger, [], 200, "NONE"]; "RU_Soldier_GL" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_GL" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_MG" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_MG" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_LAT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_LAT" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier_AR" createUnit [getPos _FirstUnit, _group, "",.02]; "RU_Soldier_Marksman" createUnit [getPos _FirstUnit, _group, "",0.2]; "RU_Soldier" createUnit [getPos _FirstUnit, _group, "",0.2]; }; Thats what I edited it too, .2 should be an extreme distance, but upon flying in a chopper to a location all enemy AI Units are shooting at the chopper roughly 1500 km away. They continue to track your location after that and fire upon you. Way more difficult then .2. Share this post Link to post Share on other sites
norm6669 10 Posted August 14, 2009 (edited) One thing (don't think this is all the problem but who knows) Your commander is not included. You must insert: _FirstUnit setSkill 0.2; Also I don't know about this: If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. (ref.: http://community.bistudio.com/wiki/setSkill ) I play on regular. I guess you don't play with the settings maxed either. Edited August 14, 2009 by norm6669 Share this post Link to post Share on other sites
Ben 0 Posted August 16, 2009 I'm going to try that tonight. I also tried adding more towns to attack randomly. I got up to 44 different random areas. if (AreaClear) then { while { NewTargetName == _OldTargetName } do { NewTargetName = "PossibleEnnemies" + str( ceil (random 44) ); }; I edited the code to that. However in the multiplayer game it just cycles through the towns and never spawns AI. Share this post Link to post Share on other sites
norm6669 10 Posted August 17, 2009 Other than making sure the markers are properly named, PossibleEnnemies1 to PossibleEnnemies44, I don't know what else could go wrong. If you want me to have a look, pack your mission (all of it) into a nice little pbo and upload it somewhere. Share this post Link to post Share on other sites
Ben 0 Posted August 18, 2009 Norm, I figured out what the problem was. When adding the Unitskill to the Group Leader, for some reason it makes the ennemie area randomly jump, instead of waiting for the town to be cleared, once the Unit skill is removed from the group leader this error stops. Share this post Link to post Share on other sites
norm6669 10 Posted August 21, 2009 But my version of the mission is working properly. And I use the setskill on the leader. So why do you have this problem and not me? (I guess we'll never find out) Share this post Link to post Share on other sites
Ben 0 Posted August 21, 2009 Ah, I see what I've done. Would you be interested in collaborating on this mission, I've got alot of ideas, and been multiplayer testing them with my roomates. Share this post Link to post Share on other sites
norm6669 10 Posted August 22, 2009 (edited) Sure I can help. If it's a totally original mission you should start your own thread and inform me via personal message of you thread. The way I see it, you give me a "problem" to solve and I do a little demonstration mission, then we discuss it. Also, I'm a working man and can usually help out only during the evening and weekend. Sometimes I'm gone for a few days for work too (I just came back from a three day trip today) I live in the EST time zone... Montréal!!! Edited August 22, 2009 by norm6669 Share this post Link to post Share on other sites
Ben 0 Posted August 22, 2009 Montreal, Fantastic place! I too am EST. I'll shoot you a PM. Share this post Link to post Share on other sites