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Patou

vehicle lock delay problem

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I made a mp mission with three side:

At the beginning players have to choose to enter a sedan or a motorcycle.

The problem that happens in multiplayer is some vehicles seem lock at the beginning and after few seconde to 2 minutes they randomly unlock.

When i try the mission in the editor this problem never happen. All vehicle are unlock.

Someone have a idea why it is happening ?

Should i try to force the unlocking by puting in the init: vehicle_name lock false; ?

Or should i made an intro to be sure all vehicules are unlock?

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First of all you could verify that they REALLY are locked. That is what you assume, but it might not even be the case.

use some trigger with

hint str(locked objectname)

It might simply be the old problem that the actions of an object are not shown.

Possible solution could be to add this to the init of each vehicle:

group player reveal this

However I've not had this kind of problem yet.

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I will try this and report if it works fine. thank you for the answer.

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It might simply be the old problem that the actions of an object are not shown.

Possible solution could be to add this to the init of each vehicle:

group player reveal this

However I've not had this kind of problem yet.

Didn't know about this workaround! :bounce3:

Is it confirmed to work and make actions appear? I would never had guessed it was a knowsAbout issue!

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Yes, this works. Actions on objects can just be used if the object is known to you. "Reaval" works great, another way is to right click while aiming to the object. This is like the reaval scriptcommand (spotting objects). This can help in cti where vehicles get spawned and you have to get in quick.

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group player reveal this
resolved all problem. So it was that.

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