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xMobiusTyrx

Co-op producing units in Barracks

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How would I execute a barracks such as that of in Domination? In which you need no money and can go up to it and hire soldiers?

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I did, there is nothing in the PBO files

Then you have either a magical computer or you did something wrong.

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Every other pbo file and map shows for some reason. I re-downloaded the domination

Domination_AI_West to be specific. But Xeno probably added some clever script to where the pbo extractor is unable to find it. All I want to know is how to order guys from the barracks. All of Xeno's other maps work fine with it except his Domination ones.

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Norm666 that is a wonderful example, thank you for being so helpful. Unfortunately it doesn't work with multiplayer. The people who do know how to do this please tell us, its being treated like Voodoo magic. Anyway my computer isn't "magical" or "messed up" Xeno from the looks of it put a security device or encoding on his Domination maps. I can understand why he did it, to protect them. But those who know how to create via barracks should at least tell us how. Or is it that hard to do?

---------- Post added at 08:41 PM ---------- Previous post was at 08:01 PM ----------

is the script really that hard to where no one knows it? and to where its a treasure to those who do so they don't speak of it?

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No one knows? I know Xeno knows but finding him is as hard as finding Dave Chapelle

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bump:confused: Still can't get it to work

---------- Post added at 07:29 AM ---------- Previous post was at 06:37 AM ----------

bump need help please

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No one knows? I know Xeno knows but finding him is as hard as finding Dave Chapelle

You really need to try harder and use Search. There's an entire thread dedicated to the Domination set of missions. Xeno posts there constantly, most recent post about 8 hours ago as of this post. He's extremely helpful in helping people with his code. You just need to put in some effort.

I just downloaded Domination_West_AI from the source website and unzip'd the file and unPBO'd the mission file and there in the x_scripts folder in plain text was the x_addsoldier.sqf function file. No sure where you went wrong...

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ok this is really pissing me off. Does anyone recommend a better unPBO zipper. The current one I have called Feersums sucks it does every map except for the domination ones

---------- Post added at 11:56 PM ---------- Previous post was at 11:41 PM ----------

Everytime I try to UnPBO it it says "TProgress Bar out of range" then it closes the program. I redownloaded it again and again. Still no prevail.:mad:

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I use PBOView.exe... also known as "Arma PBO View"

It work with domination.

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I've been tinkering in Domination for a few days and have not figured out yet how to create AI. So I went to talk with Xeno, but he said he didn't have the time to teach it (i respect that, everyones time isn't dedicated to a video game). So does anyone else know how to execute this? Xeno said multiple scripts are involved but he never specified which ones. I THINK they are "x_addsoldier" and "i_client" but...

I'm not sure if there are more, and even if I do know which ones they are how I can manipulate them toward my map.

Anyone else got suggestions in getting this to work? I now understand only the most expert of scripter's know how to work this. Are there any experts around that do have the time to put into explaining this? Thank you.

---------- Post added at 11:11 PM ---------- Previous post was at 11:06 PM ----------

You really need to try harder and use Search. There's an entire thread dedicated to the Domination set of missions. Xeno posts there constantly, most recent post about 8 hours ago as of this post. He's extremely helpful in helping people with his code. You just need to put in some effort.

I just downloaded Domination_West_AI from the source website and unzip'd the file and unPBO'd the mission file and there in the x_scripts folder in plain text was the x_addsoldier.sqf function file. No sure where you went wrong...

that is only but one of the many scripts used sir:h: and none of that helped me in anyway but in contacting Xeno.

Edited by xMobiusTyrx

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I use a script called createunit.sqf

_unit = _this select 0;

if ( count units group player < 4 ) then {

_unit createUnit [position player, group player, "this execVM ""botloop.sqf"""];

} else {

hint "Group full!";

};

The way I call the script is:

["USMC_Soldier_AA"] execVM "createunit.sqf"

or

["USMC_Soldier_AT"] execVM "createunit.sqf"

or with any of the class name I want...

"USMC_Soldier_AR", "USMC_Soldier_Medic", "USMC_SoldierM_Marksman", etc...

The "botloop.sqf" that I use is:

If (local _this) then { 

_markername = "mark" + str( round (random 10000) );
_marker = createMarker[_markername,getPos _this];
_markername setMarkerShape "ICON";
_markername setMarkerType "Dot";
_markername setMarkerColor "ColorGreen";

while {alive _this} do {

	_markername setMarkerPos (getPos _this);
	sleep 1;

};

deleteMarker _markername;

};

Any questions?

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Offtopic abit, but I cant help but think that the topic title sound a little bit, 'kinky'...

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