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Hey, was wondering how to simply make a score limit for a team deathmatch where if one side reached, say 50 kills it will end the game. Any suggestion appreciated, thanks.

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you can define the score limits in the Description.ext

...Score

This feature allows you to set scores for your mission. Score is related to the star display in the debriefing screen. The score can be influenced during a missions progress by using the addRating command.

MinScore = 0;
AvgScore = 1800;
MaxScore = 7500;

take a look here

http://community.bistudio.com/wiki/Description.ext#...Score

or use the param1 to make it selectable at mission selection

titleParam1 = "Score to win:";
valuesParam1[] = {10000, 5, 7, 10, 15, 20, 25, 30};
defValueParam1 = 5;
textsParam1[] = {"Unlimited", 5, 7, 10, 15, 20, 25, 30};

Edited by Junker

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Thanks that helps me out alot. It's not really processing in my head where i need to put param1 line. I tried in the sqm file and description. Maybe im putting it in wrong.

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Okay sweet, got it to show. Thanks.

Edited by Shorty69

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I think i am doing the trigger wrong because it does not end when kill limit is reached. Could someone post how to fill out the trigger properly?

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you looking for something along the lines of

condition:  (score >= param1)
Activation : Hint "Mission Over"

or

condition:  score >= param1
Activation : Hint "Mission Over"

not sure tho - i only do co-op missions :)

Edited by Junker

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