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FinalSin

Fade in at mission start

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So, fading out seems pretty straightforward, but fading in is trickier. I know what to select in the trigger, but what's the condition?

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Okay, and then set the Effect thing as BLACK IN, with text?

What do the MIN, MID, MAX settings do?

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cutText ["","BLACK IN",2]

The third element in the array is the duration (in seconds) of the effect.

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What do the MIN, MID, MAX settings do?

These is the countdown or timout of a trigger in seconds (whichever you choose to use). You can use different min, mid and max values to make the countdown/timeout random.

Countdown means that there will be a delay between that the trigger becomes true and the On Activation-effect.

Timeout means that the Condition of the trigger will have to be fulfilled for the chosen amount of time before the trigger fires at all, but when it does the On Activation-effect will be instant.

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This doesn't really work. The game flashes in, THEN goes black and fades in.

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make 2 triggers one with:

cutText ["","BLACK IN",2]

on act, the other trigger with:

cutText ["","BLACK OUT",2]

and a delay of 10 on MIN MID and MAX.

You can change the time settings and text to your liking.

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