d3nn16 3 Posted July 18, 2009 I'm making a mission where players buy magazines. But for convenience I'm thinking of putting only silenced magazines because they work with both variants (normal/silenced) of weapons (SD weapons work only with SD mags). This way for instance when a player loads an ammo truck with mags he won't have to bother thinking how many normal/silenced mags to buy for the other players depending on what they will need. So is there a difference in effectiveness of the bullets if I use SD mags instead of normal mags ? Share this post Link to post Share on other sites
Ka-Oz 10 Posted July 18, 2009 yes normal rounds are super sonic = travels at speed over sonic speed : more speed = more range SD rounds are sub sonic = travels at speed lower than sonic speed : less speed = less range the range difference is realy noticable Share this post Link to post Share on other sites
Heatseeker 0 Posted July 18, 2009 Dont use SD ammo, you are better off throwing your weapon at the enemy. Share this post Link to post Share on other sites
kylania 568 Posted July 18, 2009 Anyone tested if SD ammo (in normal weapons too) reduces the AI alertness? Share this post Link to post Share on other sites
d3nn16 3 Posted July 18, 2009 Dont use SD ammo, you are better off throwing your weapon at the enemy. In this case it is not possible to use silenced weapons because they only work with SD mags in ArmA 2 unlike ArmA 1. Share this post Link to post Share on other sites
Dan86 10 Posted July 18, 2009 Anyone tested if SD ammo (in normal weapons too) reduces the AI alertness? @kylania Yep AI have some trouble to find you when you fire SD gun, but when you put SD ammo into normal weapon there is no such effect and you can be tracked easly. Share this post Link to post Share on other sites