imutep 0 Posted July 15, 2009 Last days i spend a lot of time to spawn a russian camp with vehicles, camp guards, patrols .... But without Fort_RazorWires. With 2 example missions i hope this helps beginners to learn spawning objects and units with [X Y] coordinates an (or) with markers as positions. I don't know if this is the best script-way, but it works. :rolleyes: Download Script: /* Script file for ArmA2 Spawning russian camp with patrols Created by: Imutep http://www.assaultmissionstudio.de Example: nul = [this] execVM "woodCamp.sqf"; Needed moduls: Funktions manager Needed empty markers: Red = Points of spawning patrols Green = spawned soldier positions Yellow = spawned vehicles positions Black = spawned objects positions */ _this = createCenter east; _center_0 = _this; _group_0 = createGroup _center_0; _vehicle_0 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBBarracks", getMarkerPos "basem", [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 121.874; _this setPos getMarkerPos "basem"; }; _vehicle_1 = objNull; if (true) then { _this = createVehicle ["FlagCarrierRU", getMarkerPos "flagpos", [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 30.978; _this setPos getMarkerPos "flagpos"; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["BTR90_HQ", getMarkerPos "btrpos", [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 215.01576; _this setPos getMarkerPos "btrpos"; }; _vehicle_3 = objNull; if (true) then { _this = createVehicle ["HeliH", getMarkerPos "hpos", [], 0, "CAN_COLLIDE"]; _vehicle_3 = _this; _this setDir 208.256; _this setPos getMarkerPos "hpos"; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Ka52Black", getMarkerPos "hpos", [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir 208.256; _this setPos getMarkerPos "hpos"; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBMGNest_PK", getMarkerPos "mgpos", [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir 26.83569; _this setPos getMarkerPos "mgpos"; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBFieldhHospital", getMarkerPos "sanpos", [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir -59.300674; _this setPos getMarkerPos "sanpos"; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["GAZ_Vodnik_MedEvac", getMarkerPos "vodpos", [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setDir -143.89613; _this setPos getMarkerPos "vodpos"; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetVar_EAST", getMarkerPos "guardpos", [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir 93.607002; _this setPos getMarkerPos "guardpos"; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["Land_Campfire_burning", getMarkerPos "feuerpos", [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir 93.607002; _this setPos getMarkerPos "feuerpos"; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Paleta2", getMarkerPos "palpos", [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir (random 360); _this setPos getMarkerPos "palpos"; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["Land_Antenna", getMarkerPos "antpos", [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir 93.607002; _this setPos getMarkerPos "antpos"; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Notice_board", getMarkerPos "tafelpos", [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 51.876671; _this setPos getMarkerPos "tafelpos"; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["RUBasicAmmunitionBox", getMarkerPos "munpos", [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir -57.251743; _this setPos getMarkerPos "munpos"; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", getMarkerPos "munpos_1", [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 91.353088; _this setPos getMarkerPos "munpos_1"; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["UAZ_RU", getMarkerPos "uazpos", [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir (random 360); _this setPos getMarkerPos "uazpos"; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["KamazReammo", getMarkerPos "ammokampos", [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir 120; _this setPos getMarkerPos "ammokampos"; }; _vehicle_17 = objNull; if (true) then { _this = createVehicle ["KamazOpen", getMarkerPos "kampos", [], 0, "CAN_COLLIDE"]; _vehicle_17 = _this; _this setDir 120; _this setPos getMarkerPos "kampos"; }; //Spawn units in the camp - Each unit who is not in a group, must create a group for it _group_1 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_1 createUnit ["RU_Soldier_MG", getMarkerpOS "soldat", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir 208.256; }; _group_2 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_2 createUnit ["RU_Soldier_GL", getMarkerpOS "soldat_1", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir 118.424; }; _group_3 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_3 createUnit ["RU_Soldier_LAT", getMarkerpOS "soldat_2", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; }; _group_4 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_4 createUnit ["RU_Soldier_Medic", getMarkerpOS "soldat_3", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir 208.256; }; _group_5 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_5 createUnit ["RU_Soldier_AT", getMarkerpOS "soldat_4", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir (random 360); }; _group_6 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_6 createUnit ["RU_Soldier_AA", getMarkerpOS "soldat_5", [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir (random 360); }; //Vodnik in the camp [(getMarkerPos "vodpos_1"), Random 360, "GAZ_Vodnik", east] call BIS_fnc_spawnVehicle; //Group will man nearby static defenses and guard the position in the camp. _guardunits = 4 + Random 2; _guardgrp = [(getMarkerpos "guardpos"),east,_guardunits] call bis_fnc_spawngroup; [_guardgrp, (getMarkerpos "guardpos")] call BIS_fnc_taskDefend; //Create a random patrol of several waypoints around a given position in the camp (200 meter waypoint distance) _patrolunits = 5 + Random 3; _patrolgrp = [(getMarkerpos "patrolpos"),east,_patrolunits] call bis_fnc_spawngroup; [_patrolgrp, (getMarkerPos "guardpos"), 200] call BIS_fnc_taskPatrol; Spawned objects in the Camp: * Basis Baracke * Helipad * KA-52 * BTR-90 * UAZ * Vodnik * Vodnik_mediEvac * Kamo Truck * Kamo Reammo Truck * Field hospital * MG position * Camo net * Mapboard * Ammo boxes * camp fire * Paletas * Antenna * Guards * Wood patrol * Camp guards One thing is, that the spawned soldiers all look to the north. I set any azimuts (setDir positions), but they always look gen north. I don't know why. Any ideas to fix this would be nice. Enjoy! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 15, 2009 One thing is, that the spawned soldiers all look to the north. I set any azimuts (setDir positions), but they always look gen north. I don't know why. Any ideas to fix this would be nice. Try setVectorDir. Share this post Link to post Share on other sites
imutep 0 Posted July 15, 2009 Thx Big Dawg KS, but it doesn't work. I think the VectorDir command is only for objects. I tryed the lookAt command now. Strange, that setDir doesn't work. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 15, 2009 SetVectorDir should work on men. Perhaps try setVectorDirAndUp. Also make sure your vector is correct. Share this post Link to post Share on other sites
Tajin 348 Posted July 15, 2009 I would try delaying the "setDir" command. Both setDir and the setVector commands work on soldiers, that much is certain so the problem will be somewhere else. Oh and I would use the "_this" variable only for parameters passed to the script, nothing else. Not sure if it can cause problems, I just wouldn't do it. Share this post Link to post Share on other sites
imutep 0 Posted July 15, 2009 Ok, i changed the "_this" variable to another one. But its the same. They look to the north. I give up.....till tomorrow. Thx for the tips! _group_4 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_4 createUnit ["RU_Soldier_Medic", getMarkerpOS "soldat_3", [], 0, "CAN_COLLIDE"]; _unit_0 setDir 208.256; }; Share this post Link to post Share on other sites