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FinalSin

Triggering On An Action

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Hey folks, me again.

I noticed the other day that I can light piles of tyres. This is pretty cool. But I was wondering whether I can have triggers that watch for these actions to be performed. i.e. the trigger's condition is tripped when someone lights the pile of tyres on fire.

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I think it's some thing like this but I haven't checked.

islite = inflamed fireplacename 

islite is just a variable that will be set 0 or 1, trure or false.

Fireplacename is the name you give it when created.

.

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