Jump to content
Sign in to follow this  
mynameisme

Arma 2 unit retexturing

Recommended Posts

I hope this is the right place to ask:

I looked in search but the other thread was relating to arma 1 units and the handy tools dont seem to work.

Ive retextured the HU-1Y using the file "uh1y_ext_co" but i cant for the life of me get it into the game, ive just extracted the uh1y section of the air2 But when i repackage the air2 pbo and replace it i get an error relating to miXX(i forget now)

Any help is much appreciated.

Edited by mynameisme

Share this post


Link to post
Share on other sites
I hope this is the right place to ask:

I looked in search but the other thread was relating to arma 1 units and the handy tools dont seem to work.

Ive retextured the HU-1Y using the file "uh1y_ext_co" but i cant for the life of me get it into the game, ive just extracted the uh1y section of the air2 But when i repackage the air2 pbo and replace it i get an error relating to miXX(i forget now)

Any help is much appreciated.

I do hope you made a backup of the original Air2.pbo file.

Look around (search button) on the forums a bit for some basic information about retexturing vehicles.

Share this post


Link to post
Share on other sites

i sure did , and ive sorted it now, i wasnt re.. pbo'ing the correct bit, but thanks anyway, next task is to make it a new unit in the list, but im sure il find something. just a piccy, first repaint,its a fictional scheme:

heli2.jpg

And an olive grey green combo mix.

arma22009-07-1419-46-54-06.jpg

(Something dosent look right but i cant put my finger on what it is)

Edited by mynameisme

Share this post


Link to post
Share on other sites

British Venom

heliwithrotor.jpg

britheli.jpg

(Wip in hindsight i should of just gone in the what your working on thread.)

Edited by mynameisme

Share this post


Link to post
Share on other sites

Check: ARMA2 Texturing Tip posted JasonO

A very good and complete tutorial on how RETEX are done in A2 now.

Share this post


Link to post
Share on other sites

Thanks, but unfortunatly the UH-1Y hasnt got the hidden selection, but, ive gone into a hex editor and edited the UH-1Y model file and pointed it to my textures (BRITUH1Y\Text\BRIT_ext_co.paa) ect keeping it the same length as the original etc etc, and in the config ive changed the model to mine now called "britUH-1Y.p3d" ,, and made it a new object in the editor, but still it appears as the original texture. heh im too far along to give up now :rolleyes:

if the pbo is called BRITUH1YCAMO and textures are in "Text" then the path should be called BRITUH1YCAMO/Text/BRIT_ext_co.paa for example?

Edited by mynameisme

Share this post


Link to post
Share on other sites
Thanks, but unfortunatly the UH-1Y hasnt got the hidden selection, but, ive gone into a hex editor and edited the UH-1Y model file and pointed it to my textures (BRITUH1Y\Text\BRIT_ext_co.paa) ect keeping it the same length as the original etc etc, and in the config ive changed the model to mine now called "britUH-1Y.p3d" ,, and made it a new object in the editor, but still it appears as the original texture. heh im too far along to give up now :rolleyes:

if the pbo is called BRITUH1YCAMO and textures are in "Text" then the path should be called BRITUH1YCAMO/Text/BRIT_ext_co.paa for example?

If you renamed the p3d, you now have to change the path of the p3d in the config.bin (extract with unrap) and you will have a cpp, the editor class is there too...remember to binarize again at a final stage the cpp...

Share this post


Link to post
Share on other sites

britheli.jpg

([/can the retextured aircraft be made in to a seporate addon? becuase i want to retexture the russain utility vehicels to look british and have a desert set...possibly change their faction setting to BAF so can then put them as an addon.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×