breeze 0 Posted July 13, 2009 I am looking for a way to assign a couple of planes where i have them start on a run way run a pattern of waypoints and land again. I started with one plane and tried to run the waypoints with a flyinheight of 100 feet so i could see it overhead as it passed the plane never leaves the ground he just rolls down runway slow and never leaves the ground i added the flyinheight command in the activation line on both the way points and the unit itself the name of the plane was plane2 so in the initialization line i put plane2 flyinheight 100 I believe thats right from what I have read here I am no scripter so in answering this thread please dumm it down so i can follow what to do. but i basically just want this airstrip to look active and igve the player a ambient feel for being on an airfield. Thanks again for any help Share this post Link to post Share on other sites
Evil_Echo 11 Posted July 13, 2009 both places are valid and should work - though I use "this" instead of the unit name where possible to reduce clutter. I used a series of waypoints for a mission that had A-10s loitering for possible air-strike. Set the speed to FULL during the roll during the runway. Issue the gearUp at a waypoint past the runway and at least 50m above ground level, then reduce speed to normal and enjoy. Share this post Link to post Share on other sites