RyanM 0 Posted July 13, 2009 Ok, so im sure there is a way, and I just have not put in the right keywords into the search function. But how to I remove a unit from the game world? I have this helicopter set up to insert my team then fly away. But I want to remove the unit when it gets to its last waypoint (which happens to be out in the middle of the ocean). There is no point in just having it hover there until it runs out of fuel and crashes. I can turn off the AI but the unit is still there, I want to be able to completely remove it from the game world. Could somebody help me? Or point me in the right direction. Thanks Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 13, 2009 [i]deleteVehicle[/i] unit Share this post Link to post Share on other sites
RyanM 0 Posted July 13, 2009 Thanks. That was surprisingly easier then I thought it would be. lol Share this post Link to post Share on other sites
IndeedPete 1038 Posted July 13, 2009 (edited) If I got it right, you want to delete the helicopter and it's crew. The "deleteVehicle" will only remove the chopper but not the crew. To delete chopper and crew I wrote this small script: _ziel=_this select 0 _crew=crew _ziel _i = 0 _j = count _crew #Start deletevehicle (_crew select _i); _i=_i+1; ?_j>_i:goto "Start"; deletevehicle _ziel exit[/Code] You can easily execute it at the waypoint or with a trigger.[code][name_of_chopper] exec "delete.sqs" ;) Edit: Another way, without scripting, would be to place a trigger, which covers a certain area. Name it "Zone1" and put this in on Act: {deleteVehicle _x} forEach list Zone1 Edited July 13, 2009 by IndeedPete Share this post Link to post Share on other sites