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Alexander_V3c

Looking for talented modellers to join our community/project.

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Hello,

We are looking for talented modellers to join our community.

In simple terms, we are starting a new modification/mission for Arma2 called Wasteland. Set in the future post nuclear fallout environment, where a group of survivors try to make a living for themselves. In what we call a Mad-Max style environment where gangs fight each other over control of resource areas which can be used to buid cars, weapons etc. You see theres only 1 side in WASTELAND - the independant side, people can join gangs in a similar way that you join squads and this will be done ingame. There are gang areas that people can control and also a demillitarized zone where people can flee to safety where they are protected.

Anyway the idea is that we are looking for 1-2 core modellers to join my team. I will assign projects, provide resources (blue prints, referrence pictures, textures) on a weekly/monthly basis. All efforts that you put into a project or a case will be credited fully.

This is a good opportunity to get into a core team thats developing a very unique multiplayer mission.

I have made a simple specification list for you that you should have before applying.

Specs:

* Experience in moddeling 3d objects (essential, we are focused on quality rather than quantity)

* Experience creating UVW Texture unwrap maps

* Normal Mapping

* Software such as Photoshop/3d-max etc (version doesnt matter)

When applying, it is good to post examples of your previous work.

A lot of our projects will involve modifying BIS models/textures and current projects to really give cars that run down/rusty look.

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Do you have more details on the project? Like a fully laid out design doc for the mod? Knowing the entire plan could help make people's decisions easier. I've been a part of far too many mods that didn't have a clear idea of their goals, and sputtered out.

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