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LightBringer

Fixing objects

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Hi!

The question: Is there a possible method, to fix eg. a pallet to a location? I mean, as u know, if u shoot a pallet, it'l fall, or fly away... mad.gif I made a nice bunker, and I used some pallets, to make a second floor, and a top of it, but if something hit the pallets, they fall... How can is fix them there?

Cu:

LightBringer

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No answers? confused.gif Looks like nobody nows the secret of it... Not even the guys in Codemasters? sad.gif

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have a look at gepos/setpos in the command reference.

maybe a script that's kicked off by the initialise property of the pallets that initially obtains the x,y,z coords of the pallets then loops with a setpos to those x,y,z coords.

i haven't tested this and it may look jumpy so i'm not sure if it'll look good/work.

it's also going to impact the performance of the game.

best idea would be to make your own mod/addon.

Q

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Mar. 15 2002,12:42)</td></tr><tr><td id="QUOTE">Build with ammo box 2 instead, they stay in place.<span id='postcolor'>

thats a good idea... thx..!

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