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5urge

cant get my bargattes to move when placed with a valid trigger

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im i being a noob or have bargate animate gone wrong from arma 1

i put a bluefor soldier on myr map as player

then i put a bargate on my map, named it "mygate"

then put a trigger on top of it, radius 5x5

Activation by BlueFor and set to repeat

in activationbox i put ""mygate animate ["Bargate", 0]""

and in my deactivationbox i put ""mygate animate ["Bargate", 1]""

if i wanted it closed at the start of the map do i still put an additinal trigger on the map with this info

conditionbox: true

activationbox: mygate animate ["Bargate", 0]

please help driving me nuts lol

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thanks mate works a treat

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