5urge 10 Posted July 10, 2009 im i being a noob or have bargate animate gone wrong from arma 1 i put a bluefor soldier on myr map as player then i put a bargate on my map, named it "mygate" then put a trigger on top of it, radius 5x5 Activation by BlueFor and set to repeat in activationbox i put ""mygate animate ["Bargate", 0]"" and in my deactivationbox i put ""mygate animate ["Bargate", 1]"" if i wanted it closed at the start of the map do i still put an additinal trigger on the map with this info conditionbox: true activationbox: mygate animate ["Bargate", 0] please help driving me nuts lol Share this post Link to post Share on other sites
f2k sel 164 Posted July 10, 2009 (edited) I posted this yesterday should help http://rapidshare.com/files/254001152/newgate.utes.7z.html EDIT I think I see the problem put the Condition back to it's default "this" without quotes. Edited July 10, 2009 by F2k Sel Share this post Link to post Share on other sites
5urge 10 Posted July 10, 2009 thanks mate works a treat Share this post Link to post Share on other sites