BLSmith2112 0 Posted July 9, 2009 (edited) I've made a small series of clips and strung them into a video that hopefully will catch some attention. The video is in 2 parts, with 1 update video and covers over 5 sections: Skybox. Spike tipped sky above head. Vehicle Sounds: When leaving they turn off. NPC Kill Lag: After death they take 5-10 seconds to die. NPC Walk Lag: Refresh rate after death takes a long time. Tire Pop: The M107 appears to do more damage to objects at longer ranges. Weaker than a pistol at short ranges. System: Intel i7 920 2.66 Ghz eVGA GTX 285 1GB Corsair 6GB Triple Channel Windows XP 32 SP3. Video Part 1 (10:00): http://www.youtube.com/watch?v=EUBpME-26UA Video Part 2 (2:01): http://www.youtube.com/watch?v=QUxDtBIdRpI Video Update: (0:34) http://www.youtube.com/watch?v=XdfKsR90KuY Some of these may have been talked about before but I feel that if it can be shown through video - it might help add some weight to them. Edited July 13, 2009 by Victor Share this post Link to post Share on other sites
thr0tt 12 Posted July 9, 2009 Wow, nice bug report. No doubt it will be ignored but good effort. Share this post Link to post Share on other sites
BLSmith2112 0 Posted July 11, 2009 I'll make one more... but it'll be half assed as it appears these threads get bumped to 4-5 pages a day and have a real low chance of catching any eyes... not to mention if they prefer seeing things like this or not. Share this post Link to post Share on other sites
ericfr 0 Posted July 12, 2009 I confirm these bugs, the sound bug appears only on 1st view, 3rd view the sound is fine when you leave the plane. Great job. Share this post Link to post Share on other sites
Alex72 1 Posted July 12, 2009 Maybe the distant death lag is due to that it takes less damage but still enough to die from serious injury? Just wondering about the cause. Might not be a bug but poorly implemented injury state. Doesnt look good and with a Barret from that range - he should fly down and die instantly. Share this post Link to post Share on other sites
acrh2 0 Posted July 12, 2009 Here's two videos that demonstrate the mouse skipping problem which only happens in ArmA2. (hardware: C2Q@3.5, 4GB ram, evga gtx280 ftw, winx xp pro sp3, logitech g5 with default win drivers). The mouse is moved to the left slowly, then moved back by the same amount but quickly. This is what happens in Quake3: Nice consistent movement. Now the same hand movement in ArmA 2: Severe skipping issues. Share this post Link to post Share on other sites
Yoma 0 Posted July 12, 2009 (edited) On the missing sounds upon exiting MV22 C130: When you use "get out" the engine get's cut off. There seems to be missing "engine cut off and spinning out sounds". When you use jump out the engines keep running. This applies to all vehicles i've tested, cars, airplanes, blabla. The difference with cars is that you have a visible running engine anim, so you expect that to have more sound. It's a detail but would be very nice if it got fixed. Edited July 12, 2009 by Yoma Share this post Link to post Share on other sites
thr0tt 12 Posted July 12, 2009 Here's two videos that demonstrate the mouse skipping problem which only happens in ArmA2.(hardware: C2Q@3.5, 4GB ram, evga gtx280 ftw, winx xp pro sp3, logitech g5 with default win drivers). The mouse is moved to the left slowly, then moved back by the same amount but quickly. This is what happens in Quake3: Nice consistent movement. Now the same hand movement in ArmA 2: Severe skipping issues. Thats odd, I get a sort of invisible wall type effect in the menu sometime where I move my mouse and it seems like it is being blocked by something or fighting against something, never in game (yet). Do you have any other perpherals attached to your PC that could be auto centering ? Maybe unplug any non-essential devices like joystick / printers etc. just to test this out ? I know only ArmA 2 has this issue but some games I own I have to run a batch file to disable my joystick before running otherwise it thinks I am controlling movement with that. (If it is a perpheral I can show you my batch file etc. to help). Share this post Link to post Share on other sites
acrh2 0 Posted July 12, 2009 Thats odd, I get a sort of invisible wall type effect in the menu sometime where I move my mouse and it seems like it is being blocked by something or fighting against something, never in game (yet). Do you have any other perpherals attached to your PC that could be auto centering ? Maybe unplug any non-essential devices like joystick / printers etc. just to test this out ?I know only ArmA 2 has this issue but some games I own I have to run a batch file to disable my joystick before running otherwise it thinks I am controlling movement with that. (If it is a perpheral I can show you my batch file etc. to help). This is not "an invisible wall effect" problem. This is a problem of skipping fast mouse input. Share this post Link to post Share on other sites
BLSmith2112 0 Posted July 13, 2009 Yea if you hadn't uploaded your video there I probably would have a hard time envisioning what you would be saying. Video bug reports are the way to go imo.. My latest one has been sitting in the editor for a few days... I still think theres too many of these threads popping up a day for anyone to really even notice this. Share this post Link to post Share on other sites
whisper 0 Posted July 13, 2009 Here's two videos that demonstrate the mouse skipping problem which only happens in ArmA2.(hardware: C2Q@3.5, 4GB ram, evga gtx280 ftw, winx xp pro sp3, logitech g5 with default win drivers). The mouse is moved to the left slowly, then moved back by the same amount but quickly. This is what happens in Quake3: Nice consistent movement. Now the same hand movement in ArmA 2: Severe skipping issues. Isn't that the turning limitation put in place (ie weapons limit the rotation speed)? to test, try with different weapons in hand. A pistol, a assault rifle, and a huge thing like .50, and check the amount of "skipping" you get. If it's dependant on weapon, then the effect you see might well be intentionnal and simulate maximum turning speed with weapon in hand (simulating weapon's weight) Share this post Link to post Share on other sites