West_76 0 Posted March 13, 2002 This is somewhat like an artillery script. _target = _this select 0 _shellnum = _this select 1 _delay = _this select 2 _rad = _this select 3 _grenade1= "grenades" _area = _rad * 2 _count = 0 _TPos = (getPos _Target) _x = _TPos select 0 _y = _TPos select 1 _z = _TPos select 2 #replay _grenadeall = _grenade1 CamCreate [_x + (random (_area) - _rad),_y + (random (_area) - _rad),_z + 2] ~(random _delay) _count = _count + 1 ?(_count >= (_shellnum/2)) : _target setdammage 4.0 ?(_count <= _shellnum) : goto "replay" exit I do not understand why there are no grenades created. normally they will explode by contact on ground, but they don't do. I already tried this with "smokshell" an it worked properly, "Heat125/120/73" is created too but seems not to affect infantry when impact near of them. But with "grenades" nothing is created. "handgrenade" doesn't seem to work too. So where did I made a mistake? Thx for any useful replies Share this post Link to post Share on other sites
RED 0 Posted March 13, 2002 "grenades" Should be : "grenade" RED Share this post Link to post Share on other sites