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DestroyerX

2 questions

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Hey,

1) If I use the "0" objstatus "DONE"; command then musn't there come an "Objective Completed" thingy come in the top-left corner? (I know you can use hint "Objective Completed) If you use the normal command then a green check will become as Done in the briefing, but no 'Objective Completed' in the left corner. confused.gif

2) How can you set a camera so that it looks trough a binocular or Sniper-Zoom? Anyone knows how to do this or knows a place where you can learn it? This would be so cool! smile.gif

Thanks for any help.

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1) I've always used the hint thing, I think that completing objective does not automatically put that hint in the corner..

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2) This is a snippet from one of my intro scenes:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

; make the player look through his binoculars

_cam = "camera" camcreate [0,0,0]

_cam cameraeffect ["internal", "front"]

_cam camsettarget sas_1

_cam camsetrelpos [2,2,2]

_cam camcommit 0

sas_1 playmove "LyingToBinocLying"

~3.6

cutrsc ["binocular","PLAIN DOWN",0]

_cam camsettarget bmp_1

_cam CamSetFOV 0.07

_cam camCommit 0

~52

titlecut [" ","BLACK OUT",2]

~2

<span id='postcolor'>

cutrsc ["binocular","PLAIN DOWN",0] calls up the overlay for the binoculars, I'm not sure what the name for the sniper one is.

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