DestroyerX 0 Posted March 13, 2002 Hey, 1) If I use the "0" objstatus "DONE"; command then musn't there come an "Objective Completed" thingy come in the top-left corner? (I know you can use hint "Objective Completed) If you use the normal command then a green check will become as Done in the briefing, but no 'Objective Completed' in the left corner. 2) How can you set a camera so that it looks trough a binocular or Sniper-Zoom? Anyone knows how to do this or knows a place where you can learn it? This would be so cool! Thanks for any help. Share this post Link to post Share on other sites
LauryThorn 0 Posted March 13, 2002 1) I've always used the hint thing, I think that completing objective does not automatically put that hint in the corner.. Share this post Link to post Share on other sites
DestroyerX 0 Posted March 13, 2002 Ok, thx. Just wanted to know that for sure. Anyone for Question#2? Share this post Link to post Share on other sites
Intruder 0 Posted March 14, 2002 2) This is a snippet from one of my intro scenes: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; make the player look through his binoculars _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["internal", "front"] _cam camsettarget sas_1 _cam camsetrelpos [2,2,2] _cam camcommit 0 sas_1 playmove "LyingToBinocLying" ~3.6 cutrsc ["binocular","PLAIN DOWN",0] _cam camsettarget bmp_1 _cam CamSetFOV 0.07 _cam camCommit 0 ~52 titlecut [" ","BLACK OUT",2] ~2 <span id='postcolor'> cutrsc ["binocular","PLAIN DOWN",0] calls up the overlay for the binoculars, I'm not sure what the name for the sniper one is. Share this post Link to post Share on other sites