MBot 0 Posted July 7, 2009 I'm having problems to get multiple waypoints on the LHD deck to work. Units will only go to their first waypoint and then stop, although there are still more waypoints pending. Are there any special considerations to add more waypoints on the LHD deck? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 7, 2009 LHD is basically a series of floating buildings, so I would avoid even using waypoints. Share this post Link to post Share on other sites
Ghost 40 Posted July 7, 2009 Unpack the missions.pbo in the ArmA2 directory and take a look at the first campaign mission. You will need to script it. Dig around and you may find what your looking for. Share this post Link to post Share on other sites
PELHAM 10 Posted March 12, 2011 I know this post is ancient but just for completeness of information for people new to the game like me as searching brings you here (the 1st Arma2 mission has no movement): You can get AI moving on the LHD deck with the use of triggers and markers. eg: man1 : AI trg01: 2mX2m : Anyone : Present : Repeatedly : man1 in thisList : man 1 doMove mkr2 mkr1 trg02: 2mX2m : Anyone : Present : Repeatedly : man1 in thisList : man 1 doMove mkr1 mkr2 Put man1 and mkr1 in trg01 Put mkr2 in trg02 man1 will walk up and down the deck between the triggers, take care not to put them near the edge of the deck and other objects in the triggers stop them working - beware overhanging helicopter blades etc. Share this post Link to post Share on other sites