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Saving multiplayer games: Nice but buggy

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Hi there,

we figured out that it's a very nice feature to be able to 'suspend' multiplayer coop games for example. This way you can start the server again on the next day and resume whatever you did on the day before. We really liked the idea when we tried it once. Immediately we had several problems though:

- One guy didn't see the players at the correct positions

- Another guy saw flames all over an airfield which looked normal to mee (no flames, i was the server)

- And the most obvious one: The missions started at 04:30 before dawn and we played 4 hours before suspending it. When you resume the mission only the server (myself) had the correct time of 08:30 - all other players were still sitting in the dark at 04:30!

Each one of these bugs makes it impossible to use this new feature! And the last one (i'm doing programming for living) is really a shame to forget about. Transmitting all neccessary data at the beginning to all clients is just so essential... nobody should forget about this.

Anyone knows of any updates/tweaks to fix these problems?

Regards,

Michael

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