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maturin

Random SecOps in Scenario Wizard canceling themselves

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My SecOps random missions are glitched. The missions resolve themselves before I have a chance to get to the first waypoint. I'll sprint towards the enemy camp, but after a few hundred meters HQ radioes in, telling me that I am too late and the POWs have been relocated. (for example)

This happens both when I select My Missions in the scenario menu and when I downloaded an example map in editor that spawned SecOps.

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I also can't switch to my squad members during the Dogs of War chapter. Anyone else run across that?

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Yep, all too often.. Team switch, team control and general scripting issues prevail. But we are patient, and we will see the game in its full glory some day...

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My SecOps random missions are glitched. The missions resolve themselves before I have a chance to get to the first waypoint. I'll sprint towards the enemy camp, but after a few hundred meters HQ radioes in, telling me that I am too late and the POWs have been relocated. (for example)

This happens both when I select My Missions in the scenario menu and when I downloaded an example map in editor that spawned SecOps.

You have to accept SecOps missions via communication menu, If you dont do this the mission will be canceled. You can also denie or abort missions this way.

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