Myn 10 Posted July 6, 2009 Hey guys, Sorry for the slightly noobish question here but I'm having a bit of an issue: I have an empty truck and have assigned a soldier to drive, plus several troops in a separate group to get in. I want the truck to drive there and the troops to get out and move off. The driver moves the truck there fine but the troops just stay in once it arrives. I've tried a Transport Unload waypoint for the driver, then tried a Get Out waypoint synchronized to it. This works fine when I use a normal truck with a driver already inside it but just stops working with this. Any help anyone can give would be greatly appreciated! Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 If the units in cargo are not part of the vehicle group then you need to use the "UNLOAD" waypoint. You might need to have a "GET OUT" waypoint near the "UNLOAD" one for the squad in cargo. Try it out and you might like it synced too. Share this post Link to post Share on other sites
Lokai 10 Posted July 6, 2009 Thats odd, I've done exactly the same thing with a helicopter before and it worked. Only tips I can help with is when I did it with a helicopter, also a boat, i made the transport unload for the driver and the get out way point for the squad inside directly on top of each other. Also, if you don't need the truck to keep moving somewhere else after you can use the unload way point instead of the transport unload, I've had those both work. Also make sure the squad getting into the truck, the one who's going to be leaving, goes directly from a way point to "get in" the truck and then the very next way point is a "get out" way point on the same spot as the transport unload. Hope that helps. Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Read what the wiki has to say about "UNLOAD" and "TRANSPORT UNLOAD" http://community.bistudio.com/wiki/ArmA:_Mission_Editor#Select_Type Share this post Link to post Share on other sites
Myn 10 Posted July 6, 2009 Just tried both of those, but no luck: the troops in cargo just stay there. I've managed to get this to work with helicoptors before but it's just not working with this. Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Just tried both of those, but no luck: the troops in cargo just stay there. Did you use a GET OUT waypoint for squad in cargo? did you try syncing it to UNLOAD or Transport UNLOAD?? Share this post Link to post Share on other sites
Myn 10 Posted July 6, 2009 Did you use a GET OUT waypoint for squad in cargo? did you try syncing it to UNLOAD or Transport UNLOAD?? Yes, and tried synching it to Unload, then changed to Transport Unload. The Get Out waypoint has been both nearby and directly on top of this Unload waypoint. Share this post Link to post Share on other sites
Ghost 40 Posted July 6, 2009 Ok. Heres what your going to do. Create a new TEST mission on UTES. Just place a player unit and save as load_unload_veh then open the mission.sqm file with notepad and delete do ctrl A (select all) and delete. Notepad should be blank now. Copy this code and paste in notepad and save. open mission up and should be the test one i made.run it and watch. then study it. There are many ways to do this, this is a basic one. version=11; class Mission { addOns[]= { "cacharacters2", "CAWheeled2_MTVR", "utes" }; addOnsAuto[]= { "cacharacters2", "CAWheeled2_MTVR", "utes" }; randomSeed=12372112; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Groups { items=3; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3691.7185,19,3571.9292}; id=0; side="WEST"; vehicle="USMC_Soldier"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; synchronizations[]={0}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3362.1838,19,3608.3032}; azimut=89.996468; id=1; side="WEST"; vehicle="MTVR"; leader=1; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={3502.2158,19,3607.3022}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3717.9822,19,3608.7944}; type="TR UNLOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3830.177,18.940434,3555.9561}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3843.123,18.929647,3557.0344}; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=12; class Item0 { position[]={3507.6292,18.959839,3575.9841}; id=2; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={3510.6292,18.909834,3570.9841}; id=3; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={3512.6292,18.909834,3570.9841}; id=4; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={3514.6292,18.909834,3570.9841}; id=5; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={3516.6292,18.909834,3570.9841}; id=6; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={3519.6292,18.909834,3570.9841}; id=7; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={3521.6292,18.909834,3570.9841}; id=8; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={3523.6292,18.909834,3570.9841}; id=9; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={3525.6292,18.909834,3570.9841}; id=10; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item9 { position[]={3510.6292,18.940151,3565.9841}; id=11; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item10 { position[]={3512.6292,18.940151,3565.9841}; id=12; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item11 { position[]={3514.6292,18.940151,3565.9841}; id=13; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=4; class Item0 { position[]={3502.6167,19,3602.9321}; type="GETIN"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3717.0508,19,3601.7444}; type="GETOUT"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3706.6118,18.933874,3567.959}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3696.8975,19,3561.3977}; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; }; }; class Intro { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=5810649; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=11207457; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=14327648; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; Share this post Link to post Share on other sites
Myn 10 Posted July 6, 2009 Will take a look, thanks. I'm not sure why it's suddenly not working, I've been editing since OFP and never had a problem with it before. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 6, 2009 Unload and Transport Unload waypoints sometimes won't work when the vehicle is placed empty (and crew is moved/assigned into it). It's been present since OFP. I'm not sure exactly why, but I think it has something to do with the vehicle being assigned to the group (to which the waypoint belongs). I think I recall seeing a new command to assign a vehicle to a group (I can't check comref here at work anymore... I'm disappointed), though I could be wrong, and I'm still not sure if it will work. Share this post Link to post Share on other sites