lemmer 10 Posted July 5, 2009 Is there any built-in way to get AI group leaders to follow secops map markers and carry out objectives accordingly? Share this post Link to post Share on other sites
TurokGMT 0 Posted July 5, 2009 tricky one. I guess the sequence of events would be: 1. Create a trigger that waits for a secop to be created. On activation, the trigger causes AI group to accept. 2. Secop objective is created. Need a second trigger to locate the objective marker and create a waypoint for the AI group. Both of which I have no real idea how to script for. The other obvious massive problem is the range of different mission types the SOM module can create. Although these can be limited by passing setup variables to the SOM, this is definitely going to be a difficult bit of scriptwork. I wish you luck! Share this post Link to post Share on other sites
lemmer 10 Posted July 5, 2009 The second step is all that would be necessary, I think -- I have it set up so the player is part of an AI-led squad, so one can still accept secops missions on the AI's behalf. I don't have any experience in scripting, but you've helped pinpoint what I would need to do to pull this off. Thank you! Share this post Link to post Share on other sites
TurokGMT 0 Posted July 5, 2009 Is there any reason why the player can't be leading the squad - much easier that way! Share this post Link to post Share on other sites
topeira 10 Posted July 5, 2009 i was pondering about this myself. TurokGMT, i wanted to create a secOps when im not the leader. that was the point. i was thinking about making a mission where the ENEMY is doing SecOps and i have to find him. i was curious as to how this would go. Share this post Link to post Share on other sites