f2k sel 164 Posted July 5, 2009 I can get things to explode using the following script with different ammo. b4 is the items name and the code placed in the init of what I want to blow up b4 = "GrenadeCore" createVehicle [getpos b4 select 0,getpos b4 select 1, 1]; What I'm finding is that some items don't seem to cause damage to the object while others do and that some have no sounds. I know I can set the damage myself and add some velocity, I'm just wondering if anyone have another way of doing this? Share this post Link to post Share on other sites