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f2k sel

Creating Explosions

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I can get things to explode using the following script with different ammo.

b4 is the items name and the code placed in the init of what I want to blow up

b4 = "GrenadeCore" createVehicle [getpos b4 select 0,getpos b4 select 1, 1];

What I'm finding is that some items don't seem to cause damage to the object while others do and that some have no sounds.

I know I can set the damage myself and add some velocity, I'm just wondering if anyone have another way of doing this?

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