tiket 0 Posted July 4, 2009 I know that if we add any unit to anyone such as east to west with help of F2 than they are friendly unit .i want to build a mission in which civllian are militant i know the command of adding wepon but this is not enough anyone have some idea Share this post Link to post Share on other sites
stgn 39 Posted July 4, 2009 well you could just link the civilians to the side your fighting. STGN Share this post Link to post Share on other sites
tiket 0 Posted December 26, 2009 I found in a mission that BIS police become enemy of west.how can we do that. Share this post Link to post Share on other sites
Petar 10 Posted December 27, 2009 I found in a mission that BIS police become enemy of west.how can we do that. Create an east soldier that is higher ranked than the police.Maybe Colonel.Find the field where it says Condition of presence.In that field type false instead of true.When you preview the police is there.But if you put some west around you will see that the police will shoot the west. Share this post Link to post Share on other sites
tiket 0 Posted December 28, 2009 Create an east soldier that is higher ranked than the police.Maybe Colonel.Find the field where it says Condition of presence.In that field type false instead of true.When you preview the police is there.But if you put some west around you will see that the police will shoot the west. i applied it and all police is hide.i want them in group what i want is:-) police become enemy of west .when i check that mission all police shows east side and dress of police. Share this post Link to post Share on other sites
ww2weasel 10 Posted December 31, 2009 ok - select group in editor and then drag a blue line from civilian to the east unit. Also will want to put in a trigger to delete the east unit - after naming the east soldier eastman -> deleteVehicle eastman Or you could put a small trigger over 11 civillians. name the trigger civlist1; activate the trigger when any civilians are present. This has now captured the 11 civillian units for ease of joining the Eastman unit. do this now in another trigger: {[_x] join eastman}forEach list civlist1;deleteVehicle eastman; now you have 11 men joined to eastman; afterwards eastman is deleted so 11 civillians on East side are left. Share this post Link to post Share on other sites
riffleman 20 Posted January 2, 2010 nice things is it possible for west side also. Share this post Link to post Share on other sites
ww2weasel 10 Posted January 2, 2010 Yes; you can also do this with Resistance & West Sides. Share this post Link to post Share on other sites
Petar 10 Posted January 2, 2010 ok - select group in editor and then drag a blue line from civilian to the east unit.Also will want to put in a trigger to delete the east unit - after naming the east soldier eastman -> deleteVehicle eastman Or you could put a small trigger over 11 civillians. name the trigger civlist1; activate the trigger when any civilians are present. This has now captured the 11 civillian units for ease of joining the Eastman unit. do this now in another trigger: {[_x] join eastman}forEach list civlist1;deleteVehicle eastman; now you have 11 men joined to eastman; afterwards eastman is deleted so 11 civillians on East side are left. Simmilar to my solution. Share this post Link to post Share on other sites