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I know that if we add any unit to anyone such as east to west with help of F2 than they are friendly unit

.i want to build a mission in which civllian are militant i know the command of adding wepon but this is not enough anyone have some idea

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well you could just link the civilians to the side your fighting.

STGN

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I found in a mission that BIS police become enemy of west.how can we do that.

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I found in a mission that BIS police become enemy of west.how can we do that.

Create an east soldier that is higher ranked than the police.Maybe Colonel.Find the field where it says Condition of presence.In that field type false instead of true.When you preview the police is there.But if you put some west around you will see that the police will shoot the west.

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Create an east soldier that is higher ranked than the police.Maybe Colonel.Find the field where it says Condition of presence.In that field type false instead of true.When you preview the police is there.But if you put some west around you will see that the police will shoot the west.

i applied it and all police is hide.i want them in group what i want is:-)

police become enemy of west .when i check that mission all police shows east side and dress of police.

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ok - select group in editor and then drag a blue line from civilian to the east unit.

Also will want to put in a trigger to delete the east unit - after naming the east soldier eastman -> deleteVehicle eastman

Or you could put a small trigger over 11 civillians. name the trigger civlist1; activate the trigger when any civilians are present. This has now captured the 11 civillian units for ease of joining the Eastman unit.

do this now in another trigger: {[_x] join eastman}forEach list civlist1;deleteVehicle eastman;

now you have 11 men joined to eastman; afterwards eastman is deleted so 11 civillians on East side are left.

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ok - select group in editor and then drag a blue line from civilian to the east unit.

Also will want to put in a trigger to delete the east unit - after naming the east soldier eastman -> deleteVehicle eastman

Or you could put a small trigger over 11 civillians. name the trigger civlist1; activate the trigger when any civilians are present. This has now captured the 11 civillian units for ease of joining the Eastman unit.

do this now in another trigger: {[_x] join eastman}forEach list civlist1;deleteVehicle eastman;

now you have 11 men joined to eastman; afterwards eastman is deleted so 11 civillians on East side are left.

Simmilar to my solution.

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