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cartier90

AI - Cowardice - interesting

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Its been a staple part of OFP, that once a force is losing there will be runaways ! - Setting myself up in a mission as a civilian , I placed one squad of US soldiers versus OFPFOR on a open field. After about 3 or 4 mins, whatever squad was losing ( which Im glad seems to be truly random on repeated tries ), there would be units running away - fair one, Id do the same.

However, while tracking them in map view, I noticed without fail, these 'cowards' have a change of heart and run back to the fight - only to be killed by the opposing force which is still stronger in numbers , or there wouldnt have been a reason to run away !.

This is a little disapointing, has anyone noticed AI run way off into the distance not too return ?, I am glad though that the AI actively seeks, and runs after even these stragglers.

Course I may be being harsh, perhaps the AI units are just temporarily retreating, seemed strange to return though.

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You could think of it as a feigned retreat or retreating to a better position. I've noticed when sniping at enemy squads they'll sometimes run into the woods like they're trying to hide from me.

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I didn't make any tests in ArmA2, but in OFP : when they come back to the battlefield, they try other routes, and when they suffer to much dammage (this level is depending on units' quality), they refuse to go back to the battlefield.

In ArmA2 they can surrender too.

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I wonder if you set up other elements that are not engaged or some waypoints back to a 'base' if they will return to their friends.

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Nope , new map - just two groups opposing. Check it out in the editor, go to map view and watch from above. Fast forward the time and you get a really good view of flanking, retreat and attack.

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