Echo76 10 Posted July 3, 2009 Ok heres the list: 1: Helo waypoints, it would be nice to be able to put waypoints like wp1, wp2, land, in mission map. 2: Helo AI needs a fix, no matter how good LZ you pick, it will land in a huge margin causing enormous amount of crashes and stuck ups. Solution might be that the helo just hovers above the LZ until you command it to land or give new coordinates to land. 3: Enemy accuracy way too high, machinegunner sniping 2 men prone from 500m is unacceptable 4: Remove sec. explosions 5: NPC AI is terrible, needs a fix badly. I hate to see npcs killing themselves or my men all the time with civilian cars/salvage trucks etc. 6: NPC speech is looping madly, it's like some sort of mantra sometimes :P 7: Enemy AI; if enemy picks other target than me it pursues that ignoring me completely, like just running past me .Encountered that a lot of times 8: I'd like to see tents that have 0 protection so we could shoot thru them. No matter if there's no bullet holes ;) 9: Squad AI needs fixes too. Men get stuck in buildings/graphics all the time 10: Minor wounds. I hate that moaning and groaning, it takes too much time to search the wounded one at get him to heal himself. After exiting NPC copter my men are usually half dead ;) Ok i think 10 is a good number for starters. Personally i like the idea of putting waypoints to NPC copter, then put 1-2 men from my squad into it and they could basically act as spotters to find that b**** driving around the countryside right? My helo exp is from Manhattan mostly so i dunno if it's actually possible later in the game. Ok thats it, please don't burn me if some/most things have already posted :) Share this post Link to post Share on other sites
EDcase 87 Posted July 3, 2009 I think most/all of that is already on the fix list. I'll add that trees & fences shouldn't stop high caliber amunition. Share this post Link to post Share on other sites
The Masta 0 Posted July 3, 2009 Why should they remove the secondary explosions? Share this post Link to post Share on other sites
Echo76 10 Posted July 3, 2009 Well things keep exploding on and on God knows for how long, 1-2 times should do it imo Share this post Link to post Share on other sites
frederf 0 Posted July 3, 2009 Secondary explosions should happen sometimes once, maaaybe twice. At regular intervals from now till the rapture is so ridiculous it's embarrassing. Share this post Link to post Share on other sites
no use for a name 0 Posted July 4, 2009 Accuracy...You can change this in your arma2profle Secondaries...I only think they should reduce them on regular vehicles like civi cars and trucks. Maybe just have 2 or 3 to simulate the gas tank and tires. Tanks and armored cars have a lot of ammunition that will keep going off for minutes if not hours sometimes, so I think it's still legit to let those go for a while. Wounds...I agree that the minor ones that don't even affect your aiming but make you moan (I guess they're supposed to be flesh-wounds) should be able to be healed by the player. It's so annoying to keep hearing you guy "Oh fuck that hurts" every 2 minutes. as for the others I haven't really experienced much of those Share this post Link to post Share on other sites