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froggyluv

Need Intro/Outro help

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Being pretty new to using these features, I built a large mission on Chenarus and wanted to end with a large scripted scene on another part of the Island. The problem, I didn't realize I should have done all of that under the "Mission Outro" in the same mission of the editor. So I made the Outro basically as another mission, just all camera, but it has it's own Init/Mission.sqs but now I have no way of connecting this to my original mission :eek:

I tried to 'Merge' the new mission/outro with the 'mission outro' portion of the original mission but it won't load. Confusing...? Is there anyway to create a folder within my original mission and somehow place and connect the long Outro that I've spent 2 days trying to get just right or do I have to do the whole thing over?

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Ok, rather than redo the Outro I tried changing the mission into a Campaign format with the Outro as the '2nd' chapter but I'm getting new problems.

Here's my description.ext

class MissionDefault
{
	lives = -1;

lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};



class Campaign
{
  name = "Mucks Revenge";
  firstBattle = muck;   

  class Chapter1 : MissionDefault
  {
    name = "Mucks Revenge";  

    firstMission = muck;


class muck:MissionDefault 
	{
		end1 = outro ;
		end2 = ;
		end3 = ;
		end4 = ;
		end5 = ;
		end6 = ;
		lost = ;
		template = muck.chernarus;
};

};

  };

So basically I have the main folder with a 'Missions' folder and the Description.ext. Inside the 'missions' folder is the mission folder "muck' and the 2nd chapter 'outro'. But now when I try to open this in the editor to see if it works I get "Warning -File is read only!" -!!!

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Ok so the 'Read file only" warning is probably due to the fact that it is a campaign Description and I also forgot to define the second chapter now named 'muckoutro' so now it looks like this:

class MissionDefault
{
	lives = -1;

lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};



class Campaign
{
  name = "Mucks Revenge";
  firstBattle = muck;   



class muck:MissionDefault 
	{ 
                       name = "muck";
                       cutscene = ;
                       firstMission = muck;
		end1 = muckoutro;
		end2 = ;
		end3 = ;
		end4 = ;
		end5 = ;
		end6 = ;
		lost = ;
		template = muck.chernarus;
};

class muckoutro:MissionDefault 
	{
		end1 = ;
		end2 = ;
		end3 = ;
		end4 = ;
		end5 = ;
		end6 = ;
		lost = ;
		template =muckoutro.chernarus;

};

 };

  };

...so now I have it pbo'ed and it's showing up in the Campaign selection screen but it crashes to desktop as soon as I hit play.

Anybody...?

Edited by froggyluv

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I'll just keep talking to myself here until a campaign maker comes along :D

Here is the example Description.ext from the Bi wiki:

 class Campaign
{
  name = "My Great Campaign";
  firstBattle = Chapter1;    
  class Chapter1 : NoEndings
  {
      end1 = NextChapter;
      end2 = NextChapter;
      end3 = NextChapter;
      end4 = NextChapter;
      end5 = NextChapter;
      end5 = NextChapter;
      loose= NextChapter;
      ... missions etc
  };
  class NextChapter : NoEndings
  {
      end1 = LastChapter ;
      ...... missions etc
  };
  class LastChapter : NoEndings
  {
      // no endings provided
      missions etc
  };
};

Notice they don't have a "First Mission = ..." but when I take mine out I get an error saying the First Mission is not defined. I'm really thinking my whole problem has to do with this parameter...

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