dai-san 0 Posted July 2, 2009 Hi, I am creating a simple mission (learning the editor) and have 90% of it in place and working. However I am stuck on scripting the mission failure. Basically I have a US (unarmed) soldier hiding in a village awaiting rescue. I have a Trigger working so that once anyone from the player group is in range he activates and joins the group. There are several patrols in the village using the Urban Patrol Script and I want to script an alternate objective if they happen to find him and kill him. Basically all I want is an alternate ending that the team just have to get to extraction and get an alternate text ending to come up. Hope the description is ok, if anyone needs more details then just ask. Thanks in advance. Share this post Link to post Share on other sites
hund 0 Posted July 2, 2009 (edited) Trigger (F3): type -> 'End2' condition -> !alive nameofhostage (get rid of the 'this' thats in there already) That'll end you mission, using outcome No. 2 (assuming outcome No. 1 is a happy ending) You customize the outcomes in a separate document which (I believe) is called briefing.html. Not completely sure about the new formatting in Arma 2, so look up Mike84's excellent treatise on briefings and their myriad of uses, found elsewhere on these fora. Edited July 2, 2009 by Hund Share this post Link to post Share on other sites
dai-san 0 Posted July 2, 2009 (edited) Thanks for the reply Hund. I'm sorry if I seem a bit confused here but that can't be all I have to enter surely. What does the activation need to be, does it need to be Once, Repeated etc. Got it sorted now thanks. Edited July 3, 2009 by Dai-San Share this post Link to post Share on other sites