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KrilionGD

Warfare Bug _display

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Hey all,

I have been playing around with missions since OFP.. I am very excited about ARMA II.. I have a small problem and I have been pulling my hair out.. I have the Full Version 1.02 not the demo..

I unPBO'd SoborWarfare in order to use as a base to create my own Warfare maps. Mainly I wanted to adjust the starting funds as well as move the engagement area around so we could play in difrent locations around the map.

Everything went smashing! It's so nice to just be able to move startingregion0 around wheer you want to play at and size it how you like and BAM! instant warfare map. Tho I did notice you need to keep it above 1500x1500 or it complains about Initial Bases too close together.. but that was no big deal..

Now to my problem...

I thought everything wa fantastic till I started testing my new maps.. Everything works fine "Except" when you capture a town and click on "Manage City" from the dialog at the main town Capture fort/depot..

if you click on "Manage City" about 4 out of 5 times the pop up dialog goes all freaky with "XXXXXXX"'s and odd colors and there is NO way at all to close or unfocus the diolog. After about 20sec another dialog pops up that says'

"Variable '_display' does not support serialization. Call 'disableserialization' in the current scrip (Maybe 'ca\ui\scripts\uiEditMod.sqf') if you need to use it."

You can close the warning msg but the original dialog still can not be close and you can not do anything in the game or even close the game. You have to tab out of the game and 'end task'..

This is a crusher and breaks everything, so any input would be very helpfull..

Thank you for the time...

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Use Superpowers version of Warfare as SoborWarfare isn't released for some reason probably major bugs or they just didn't complete it.

Haven't edited enough to help with your problem, but Superpowers would be a better template to build off.

And yes BI need to patch the Warfare missions like Superpowers and posted somewhere else on here by me.

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Update on this.

I notice that in Superpowers as well as Warfarewelcome.utes it has;

////We should get rid of this, style is very "uninsight", Yery 4.12.2008

//#include "ClassicUI.hpp"

commented out..

where as in the Warfare examples from warfare2.pbo as well as soborwarfare.chernarus it has #include "ClassicUI.hpp" uncommented.

Commenting that out seems seems to solve the issue..

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Sounds like BI broke couldn't get some feature working right, would be great if they could confirm this is been worked on.

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