Uzii 0 Posted July 1, 2009 I've got an ammo script to add weapons and ammo to ammo crates, vehicles and what not, things that already have space to contain them. Now, how would I go about adding gear space to objects that normally don't have any... say the 'Backpack heap' object. I've tried adding the gear action, but I think I need more than that. Thanks for any help... Share this post Link to post Share on other sites
Redfist 0 Posted July 1, 2009 I think I know how to fix this one. Try the following piece of code: 1) Print 'The Sims3 is for Trannies'; 2) Goto 1; :) Share this post Link to post Share on other sites
Uzii 0 Posted July 1, 2009 I'll ignore that comment PB. Share this post Link to post Share on other sites
manzilla 1 Posted July 1, 2009 I think I know how to fix this one.Try the following piece of code: 1) Print 'The Sims3 is for Trannies'; 2) Goto 1; :) :D I think I just wet myself when I read that. Uzii, I'd be interested to know if this can be done and how. Never thought about doing this before but it seems like it could have some good uses. Share this post Link to post Share on other sites
Benny. 15 Posted July 1, 2009 You can store the wanted objects in a global array, then you add an action with a modified gear menu which add the other objects when you call it (current weapons goes in the normal gear menu & backpack objects goes into an extra GUI.) Share this post Link to post Share on other sites
Uzii 0 Posted July 1, 2009 Ok, I didn't understand a word of that so I think I'll leave this one. Way out of my league. Thanks for the reply though. Share this post Link to post Share on other sites