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syrion

New player here...

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...and I'm struggling with creating particle effects. In my arma2.rpt file, I get this error:

Error: Model ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d cannot be used as a sprite - it has not just one LOD level

What gives? How do I fix this?

Edited by syrion

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This particle effect isn't available in ArmA 2 any longer, it's a A1 particle effect.

Post the whole particle effect code and may i can help you.

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Well, that's the issue then. :) I'm using the wiki templates to try to create smoke. Is there an up-to-date reference that uses ArmA 2 entities?

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Okay, after downloading a bpo viewer, I found BIS_Effects_Burn. However, I can't get it to work. Here's my code:

e1_x1_exp="SH_125_HE" createVehicle[(getPos e1_x1 select 0),(getPos e1_x1 select 1), 20];

[e1_x1, .8, time, false, true] spawn BIS_Effects_Burn;

I want these buildings to explode and then burn. The explosion works, but the burning doesn't. I also would like a delay between explosions, but when I put "sleep 3;" in this file, it gives me an error in the rpt telling me that "suspending is not allowed in this context." What gives?

---------- Post added at 06:33 PM ---------- Previous post was at 05:32 PM ----------

I'm posting in my own thread too much, but I feel the urge to document this in case other people are having similar issues.

I needed to put this in init.sqs:

BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";

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