syrion 10 Posted June 30, 2009 (edited) ...and I'm struggling with creating particle effects. In my arma2.rpt file, I get this error: Error: Model ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d cannot be used as a sprite - it has not just one LOD level What gives? How do I fix this? Edited June 30, 2009 by syrion Share this post Link to post Share on other sites
snkman 334 Posted June 30, 2009 This particle effect isn't available in ArmA 2 any longer, it's a A1 particle effect. Post the whole particle effect code and may i can help you. Share this post Link to post Share on other sites
syrion 10 Posted June 30, 2009 Well, that's the issue then. :) I'm using the wiki templates to try to create smoke. Is there an up-to-date reference that uses ArmA 2 entities? Share this post Link to post Share on other sites
syrion 10 Posted June 30, 2009 Okay, after downloading a bpo viewer, I found BIS_Effects_Burn. However, I can't get it to work. Here's my code: e1_x1_exp="SH_125_HE" createVehicle[(getPos e1_x1 select 0),(getPos e1_x1 select 1), 20]; [e1_x1, .8, time, false, true] spawn BIS_Effects_Burn; I want these buildings to explode and then burn. The explosion works, but the burning doesn't. I also would like a delay between explosions, but when I put "sleep 3;" in this file, it gives me an error in the rpt telling me that "suspending is not allowed in this context." What gives? ---------- Post added at 06:33 PM ---------- Previous post was at 05:32 PM ---------- I'm posting in my own thread too much, but I feel the urge to document this in case other people are having similar issues. I needed to put this in init.sqs: BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; Share this post Link to post Share on other sites