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guiltyspark

editing tracers and hit effects?

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where do i find the tracer file ?

and what program would i use to modify it?

And would the same program make the special effects of when it hits something like the dust kickup??

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Judging by your questions this might be a bit out of your league. I suggest reading up on scripting and configs before attempting this.

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ok i have found something like that in weapons file:

class B_556x45_Ball: BulletBase {

hit = 8;

indirectHit = 0;

indirectHitRange = 0;

cost = 1;

airFriction = -0.001425;

caliber = 0.500000;

model = "\ca\Weapons\Data\bullettracer\tracer_red";

tracerScale = 1;

tracerStartTime = 0.050000;

tracerEndTime = 1;

nvgOnly = 1;

and now, how to add a tracer to all guns, not modify existing config, just make replacing config ( like they did for AI dispersion addon ) consisting information about adding tracers to small arms ie.

Already tryied to set nvgOnly = 0 but no luck with that,

any ideas on config replacment?

Edited by Dan86
Add info

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