Uziyahu--IDF 0 Posted June 28, 2009 Uhh, the Firing Range is a bit difficult, especially at 15 fps. Here's why: On a United States Army marksmanship qualification range, as seen in America's Army 1, the more distant targets stay up for a longer period of time. In the ArmA 2 firing range, even the distant targets drop just as you're getting aimed at them. Needs improving. Never mind that with ArmA 1 & 2's Field of View setting, objects appear much more distant than they really are. 100 meter targets look like 300 meter targets in ArmA 1 and 2. Can't be helped, I guess, though I offered a solution. When a soldier enters a building or a town, change the FOV so that it has more peripheral vision. When he goes out into the open field, give him the more-realistic FOV of Operation Flashpoint: Resistance/Elite. Share this post Link to post Share on other sites