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Uziyahu--IDF

Firing Range

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Uhh, the Firing Range is a bit difficult, especially at 15 fps.

Here's why: On a United States Army marksmanship qualification range, as seen in America's Army 1, the more distant targets stay up for a longer period of time.

In the ArmA 2 firing range, even the distant targets drop just as you're getting aimed at them.

Needs improving.

Never mind that with ArmA 1 & 2's Field of View setting, objects appear much more distant than they really are. 100 meter targets look like 300 meter targets in ArmA 1 and 2. Can't be helped, I guess, though I offered a solution.

When a soldier enters a building or a town, change the FOV so that it has more peripheral vision. When he goes out into the open field, give him the more-realistic FOV of Operation Flashpoint: Resistance/Elite.

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