Millzy 10 Posted June 27, 2009 Okay. Loved Flashpoint & editing missions, they were all pretty simple however. I've started trying to make missions on ArmA2 & I'm trying to do some more complicated things (These are probably nothing in comparison to what you chaps are used to). Two examples are: A soldier patrolling, stops, looks into the woods 50m's away for 15seconds (ish) then resumes patrolling. I've tried different typs of waypoints to no avail. The second is pretty bog standard I'd imagine. How the hell do you place objects at different heights. In this case, I'm trying to make a two tier Hesco Bastion wall ("Land_HBarrier_large") or one on-top of the other. I've tried doing the coding thing but I'm not sure where the height is! Yes I am an editing n00b, but I'm not an idiot, so constructive help would be much appreciated. Cheers guys! Share this post Link to post Share on other sites
Muzza 0 Posted June 27, 2009 Ok, first point. use 3 move waypoints. First one to make the soldier walk (safe) to the point, and add a few seconds 'timeout' before he turns and looks. Next place a 'move' waypoint ever so slightly in the direction you want him to look, and put timeout 15seconds before the soldier moves on to the third waypoint, continuing his patrol. The trick is in making the second waypoint so slight that he has to change direction but doesnt take a step forward. Share this post Link to post Share on other sites
f2k sel 164 Posted June 27, 2009 To set the height change the last number "2" This setpos [(getpos this select 0),(getpos this select 1), 2] It really need to be scripted but it will work if you place it in the units or objects init box. Share this post Link to post Share on other sites