vic_ra84 10 Posted June 26, 2009 This update fixes something? disappearing because it still an option artillery in manhattan ... Share this post Link to post Share on other sites
alexey-fox 10 Posted June 27, 2009 Well this: Scenarios--------- * Added or fixed markers in pre-mission briefings in various scenarios. * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. * "Trial by Fire" script error fixed. * Campaign: Time flow screen added to scenario intros. * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle. * Campaign: Multiplayer info for all campaign scenarios added. * Campaign: Scene-specific sound entities are deleted after end of a scene. * "First to Fight" campaign scenario: * Shooting range bug fixed. * Officer's speech has titles added. * "First to Fight" campaign scenario: O'Hara animation speed fixed. * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved. * "Razor Two" campaign scenario: * Mission-failed end now performs correctly. * Razor members cannot use UAV during conversations. * "One Week Later" campaign interlude: Conversation more logical. * "Manhattan" campaign scenario: * Animations of ambient people improved. * Task waypoint for main task positioned better. * Insurgent animations after death disabled in scene. * Civilian woman stuck near transport prevented. * Reinforcements navigation fixed. * "Bitter Chill" campaign scenario: * Conversations and broken mission flow fixed. * Accidental death of Cpt. Shaftoe after a scene prevented. * Improved positions of several killed unit. * Radio chatter disabled where disturbing. * "Badlands" campaign scenario: * Ending and conversation flow fixes. * Scene of talking to locals improved. * "Dogs of War" campaign scenario: * Insurgent leader presence now logical. * Several story-related vehicles are now properly usable. * Initial conversation work in multiplayer. * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved. * AI grouping prevented in team deathmatch and deathmatch scenarios. * Module for limiting area of operation script fixes. * Recomposed fortifications and minor fixes in Warfare. * First-aid module performance improvements. * Language and gameplay fixes in multiplayer and singleplayer templates. Share this post Link to post Share on other sites
vic_ra84 10 Posted June 27, 2009 all this is very nice, but still missing the option when you use artillery once Share this post Link to post Share on other sites
stun 5 Posted June 27, 2009 I think those scenario fixes are from the original 1.02 patch, and not from build 58134. Share this post Link to post Share on other sites