Karmauk 10 Posted June 26, 2009 Tried several methods and to no avail at the moment. I want to create a West patrol mission that triggers the creation of an East AA man on a marker position and have him fire on an AH1 providing CAS. Using the same script to spawn several insurgents in and around the town as an ambush, all help appreciated. (Using Mr Murrays guide and replacing the ARMA1 classnames with ARMA2 names and yet cant get it working) Share this post Link to post Share on other sites
NeoArmageddon 926 Posted June 27, 2009 You must create a Opfor unit somewhere in the editor... the east side must be initalized to be able to create other east units (or use "createcenter east"). Share this post Link to post Share on other sites
Karmauk 10 Posted June 27, 2009 Thank you for the reply, didnt realise 1 unit needed to be present so will give this a shot Share this post Link to post Share on other sites
Karmauk 10 Posted June 27, 2009 After placing an East unit on the map and assigning a Group name ive managed to get a unit to span on the marker. How do I go about setting the behaviour mode of the created unit. I want the created unit to spawn from a trigger (working so far) remain in a careless stance and target the passing Helo with its AA launcher using the dofire command. So far the unit tries to return to its group member across the map *sigh* Share this post Link to post Share on other sites
NeoArmageddon 926 Posted June 27, 2009 The createunit command supports a entry for the init, you can use this... [this] joinsilent GrpNull; this setcombatmode "Safe"; This selectweapon "AALauncher (or somethink)"; this dofire Plane; Or you can launch a script with more informations for the unit: dumvar = [this] execVM "script.sqf"; script.sqf _unit = _this select 0; [_unit] joinsilent GrpNull; _unit setcombatmode "Safe"; _unit selectweapon "AAthing"; sleep 5; _unit dofire Plane; waituntil {not alive plane}; deletevehicle _unit; ; Share this post Link to post Share on other sites
Karmauk 10 Posted June 27, 2009 Thanx again Neo, ill have a play around with it Share this post Link to post Share on other sites