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Dignity

c-130, parachuting

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Hi

How do i get all 24 of my Ai team to parachute out of the back of my c-130, I tell them to bail and they just sit there =/

Cheers.

Dignity

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Select all units, press 6, and chooce appropiate action, like eject.

Not sure if thats what you mean..

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Wouldn't select all when doing that though, as in OFP and ArmA you had a high chance of parachutes colliding. And when parachutes collide people die Dignity, people die. But I haven't tested that mechanic yet in ArmA 2 yet.

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Wasn't that fixed in OFP:R?

I hardly every play other than in the editor and MP trying my missions.

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May of...may of not, cannot recall. I know it was and still is an issue in ArmA, if two parachutes run into each other you get a crumple effect and possibly a light explosion followed by a quick trip to the ground. Using tilde - 6 - 1 combination most often produced the results, while jumping teams of 3 at a time reduced the chances of collisions significantly.

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I haven't tried it but I don't think that would be a problem in ArmA II, it's easy enough to try, and I do recognize there was a similar problem in OFP:R when alot of units ejected and some "landed" on top of each other in midair and the chute disappeared, no explosions of any kind tho.

I just tried ejecting 13 units (including myself) and one was killed and a few injured but this could be due to the low 100 or so altitude the cargo plane was flying at.

I noticed the -"_x moveincargo plane" foreach units group this- didnt work, even -{_x moveincargo plane} foreach units group this-

Edited by JonasRC

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Tested it, 24 units all ejected at the same time. By time we were on the ground there was only 12 left ( no explosions just crumpled chutes ). The combination of an enemy squad and a Tunguska proved short work of the remainder of us.

So yeah, tilde ->6 -> eject = bad joo joo

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Yep People die :( "1-is-down", "Shit-2-is-down"...... Lol that can get anoying after a while.

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This is annoying, they all eject at the same time.

A solution would be to have about one second between every jump, in a script or something.

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