topeira 10 Posted June 22, 2009 im looking at potential ammo types for weapons i can give units in the editor and , for example, i see these types for the G36c: 30Rnd_556x45_G36, 100Rnd_556x45_BetaCMag, 30Rnd_556x45_G36SD, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 20Rnd_556x45_Stanag I assume that the 100Rnd are large magazines of 100 bullets. however, even though i can assume that the SD mags are for supressed versions of the gun im not sure what happens if i load the standard mags. (IRL i assume the SD are slower bullets that dont pass the sound barrier thus not creating a sonic CLANK and making it harder for humans to recognize they were shot, but ARMA2 is a game so im not sure how it works in game, especially against the AI.) also i dont know what stang means compared to the non-stang ammo. Share this post Link to post Share on other sites
festivus 10 Posted June 22, 2009 STANAG magazines are the standardized NATO 5.56 magazines. In game, they're the default magazines for the M4 and M16. The reason they show up as ammo for the G36 is the idea that since the M4/M16 fires the same caliber round as the G36, the G36 would be able to take M4/M16 magazines and fire the rounds too. Basically what it means is that if you have a G36 and run across M16 mags, you can load those mags in your G36. Share this post Link to post Share on other sites
topeira 10 Posted June 22, 2009 thanks festivus. does anyone else knows the answer to my other questions? also another Q - does the type of ammo changes the trajectory of the bullets? does certain bullets fire higher , lower, slower (SD)? Share this post Link to post Share on other sites
STALKERGB 6 Posted June 22, 2009 (edited) STANAG is just a NATO abbreveation for standardisation aggrement, most western manufactured weapons accept STANAG ammunition so friendly nations have a slightly easier time in battle together (can share ammo etc). In this case (without checking) i would assume that: 30Rnd_556x45_G36 - is the standard G36 magazine the rifle uses if you pick it out of a crate. 100Rnd_556x45_BetaCMag - is indeed the drum magazine used on the MG36 (but may still be compatible with the normal G36) 30Rnd_556x45_G36SD - The standard G36 ammunition used for suppressed versions of the rifle (and yeah it does just have a lower velocity, 300ms?), this would be what is used out-of-the-crate i expect. 30Rnd_556x45_Stanag - The standard NATO 5.56mm cartridge which is accepted by most (all on ARMA 2 ) AR-15 style rifles like the M4 or M16, in theory the G36 would be able to accept this too as it is STANAG compliant. 30Rnd_556x45_StanagSD - The same as above but with the slower velocity. 20Rnd_556x45_Stanag - Again same as the 30Rnd_556x45_Stanag just a smaller capacity magazine generally used on the Mk 12 Mod 0 (M4 SPR in ARMA 2). And with the SD ammunition because of the slower velocity the bullets will drop faster so you would have to compensate by aiming higher over longer ranges. Past that the others should all be about the same, only changing with the caliber of the ammunition. Edited June 22, 2009 by STALKERGB Share this post Link to post Share on other sites
topeira 10 Posted June 22, 2009 ok. ok. much clearer now :) thanks i also assume that the stanag mags are the transparent ones, right? is there any difference between the stanag and normal G36 ammo? is there an advantage for the G36 over the M4 or visa versa as ARs? Share this post Link to post Share on other sites
STALKERGB 6 Posted June 22, 2009 wouldn't have though so, the only difference is in appearence as the G36 mags have clear cases and you can see what is left in your magazine unlike the STANAG ammo for the M4/16 which has a solid steel(?) case. Share this post Link to post Share on other sites
festivus 10 Posted June 22, 2009 In regards to your question: however, even though i can assume that the SD mags are for supressed versions of the gun im not sure what happens if i load the standard mags.(IRL i assume the SD are slower bullets that dont pass the sound barrier thus not creating a sonic CLANK and making it harder for humans to recognize they were shot, but ARMA2 is a game so im not sure how it works in game, especially against the AI.) Just tested this, a M16 firing STANAG_SD rounds does not have the CRACK sound when firing, so you are correct, SD rounds are slower bullets that do not pass the sound barrier. The silenced M4A1 CCO SD would not load regular, non-SD STANAG magazines. Share this post Link to post Share on other sites