5thSFG.Marine 0 Posted March 9, 2002 I was just making a sniper map and saw that when you look at someone far away you see threw their helmets and see their hair.Not a very big bug but just wanted to report it Share this post Link to post Share on other sites
ALDEGA 0 Posted March 9, 2002 Could be a Z-buffer error. I suggest you switch on W-buffer if available. Perhaps you could post a screenshot. Share this post Link to post Share on other sites
Intruder 0 Posted March 9, 2002 I had this problem with my Geforce 2MX when running in 16-bit, the problem was sorted out by running 32-bit resolution. Share this post Link to post Share on other sites
PanzerGrenadier2 0 Posted March 9, 2002 thx intruder i thought it was just sumthing to do with the angle you look at the models. But i dont really wanna make it more chuggy for the sake of not seeing thru a few helmets ;P Share this post Link to post Share on other sites
Damage Inc 0 Posted March 9, 2002 Who threw the helmets? OK, bad joke. Share this post Link to post Share on other sites
Intruder 0 Posted March 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PanzerGrenadier2 @ Mar. 09 2002,11:40)</td></tr><tr><td id="QUOTE">thx intruder i thought it was just sumthing to do with the angle you look at the models. But i dont really wanna make it more chuggy for the sake of not seeing thru a few helmets ;P<span id='postcolor'> Yeah, thats what I thought at first, but after updating to latest graphics drivers, I got OFP running well on my P3 800MHz at a res of 800*600*32. (plus with a few tweaks to the game prefence's. Just got an email from 3D Spotlight - Editor, there's a tweaking guide to OFP here) And yup damage, bad joke Share this post Link to post Share on other sites