BEEJ24 10 Posted June 20, 2009 (edited) Stupid Question, would like a clever answer. Im making a mission for my community and ive placed loads of playable soldiers on the map which is fine, but when me and a few friends join once we die, we can only respawn as the nearest thing to us.... so how how how do you place static spawnpoints. Many Thanks Martin p.s - MODS, sorry please move post to ArmA 2 - MISSION EDITING & SCRIPTING.. didnt read the sticky, my stupidity again.. *** Update*** just found out about markers, so made a marker, called it W_Respawn, but does it have to have any soldiers in its radius? and also i dont have a description.ext after i have saved my mission as multiplayer Edited June 20, 2009 by BEEJ24 Share this post Link to post Share on other sites
diraven 10 Posted June 20, 2009 http://community.bistudio.com/wiki/Description.ext#Respawn... Share this post Link to post Share on other sites
BEEJ24 10 Posted June 20, 2009 yes i understand that but do i have to place any people in the radius/outisde the radius, and do they have to be playable and 1 as PLAYER or not... because when i place a player outside the radius it crashes the game when i try and play so do i have to place an inf unit, and if so: where and what type please... seriously, were not all that brainy Share this post Link to post Share on other sites
diraven 10 Posted June 20, 2009 No u don't need to place units inside spawn radius. Every "man"-kind unit of the certain side will be respawned on the appropriate marker. Only 2 things have to be done: 1. description.ext placed in ur mission folder with the following data: respawn = "BASE"; respawnDelay = 5; 2. In editor appropriate markers with the following names should be set: respawn_west - for west men to be spawned at respawn_east - for east respawn_guerrila - for resistance respawn_civilian - for civilians Each unit of the each side will now respawn at the appropriate marker. Marker can be either icon or ellipse (rectangle). In the first case units will spawn exatcly at the marker location. In the second one they will spawn at the random place inside marker area. Share this post Link to post Share on other sites
BEEJ24 10 Posted June 20, 2009 ive done all that, named is respawn_west and put it as respawn base but when i die it still spawns me as that bloody bird flying around pooing on everything.. i have it exactly as: respawn = "BASE"; so i dont know what im doing wrong, its saved in MPmissions, the description file is there and its all correct... and i hosted it online as well Share this post Link to post Share on other sites
diraven 10 Posted June 20, 2009 Your mission.ext file should be in the unpacked mission location. Exactly where u edit the mission. Probably it is: \Documents and Settings\UserName\My Documents\ArmA 2\missions\YourMissionName.island\ Right next to the mission.sqm file. NOT in the arma 2\mpmissions near the *.pbo file. Share this post Link to post Share on other sites
BEEJ24 10 Posted June 20, 2009 thats where it is, i have mission.sqm and description.ext in one folder called spawn.Chernarus Share this post Link to post Share on other sites
diraven 10 Posted June 20, 2009 Don't forget to reload mission in the editor after editing description.ext file. I have no ideas left, may be someone other will help. =) Share this post Link to post Share on other sites
BEEJ24 10 Posted June 20, 2009 (edited) i will do some trial and error tonight as im staying up all night and hopefully will be sorted... if not, i will just get my co-founder to make one ***UPDATE*** finally got it working at 01:44 :D thanks for the help DiRaven Edited June 21, 2009 by BEEJ24 Share this post Link to post Share on other sites
diraven 10 Posted June 21, 2009 You are welcome. =) Have fun. Share this post Link to post Share on other sites