Jonnerz 10 Posted June 19, 2009 In my mission I have a jeep that goes up to 2 guards. I don't want to guards to attack the jeep until the jeep has gone up to them. How do i do this? Share this post Link to post Share on other sites
novatekk 0 Posted June 19, 2009 You could place a "move" waypoint on one of the guards and set behaviour to "careless" and the attack mode to "never fire" or something like that. Now make the second waypoint something like "search and destroy" with behaviours set to "attack" and "open fire - engage at will". Finally put a small trigger around the guards which activates when the jeep reaches it and sync it with the first waypoint of the quards. Share this post Link to post Share on other sites
Jonnerz 10 Posted June 19, 2009 This is what I did but they still attack eachother. Share this post Link to post Share on other sites
Benny. 15 Posted June 19, 2009 (edited) Add a trigger at the guard location, where the jeep wil go trough, identify your vehicle with the variable jeep Condition: jeep in thislist On Activation: (driver jeep) addRating -10000 This will turn the jeep driver into a renegade. Edited June 19, 2009 by Benny. Share this post Link to post Share on other sites
Tajin 349 Posted June 19, 2009 set the jeep as captive at the start and remove this status when it gets close. this setCaptive true; Rather simple really ;) Share this post Link to post Share on other sites
Jonnerz 10 Posted June 20, 2009 Thanks for that, still getting the hang of all the scripting commands. :) Share this post Link to post Share on other sites
Junker 0 Posted June 20, 2009 (edited) set the jeep as captive at the start and remove this status when it gets close. this setCaptive true; Rather simple really ;) im sure that only works if the captive has no weapons.. ^ Scratch that ^ Set both all units to this setCaptive true, it seems to work, even with weapons Edited June 20, 2009 by Junker Share this post Link to post Share on other sites