EiZei_ 10 Posted June 19, 2009 Hello, It's been a while since I made missions for BIS games so I might be forgetting something but here it goes.. When I try to make a trigger execute a body of SQF code like this, for example: On Act. [] spawn { player globalChat "This is run in parallel."; }; I get an error message saying "Type script, expected nothing." Has the syntax changed or what am I doing wrong here? :confused: On a sidenote, is there a list of vehicle weapons and ammunitions somewhere? Can't seem to find it. Share this post Link to post Share on other sites
xeno 234 Posted June 19, 2009 I get an error message saying "Type script, expected nothing." Has the syntax changed or what am I doing wrong here? :confused: Add _handle = before [] spawn _handle = [] spawn { player globalChat "This is run in parallel."; }; On a sidenote, is there a list of vehicle weapons and ammunitions somewhere? Can't seem to find it. Just two threads above yours... http://forums.bistudio.com/showthread.php?t=73241 Xeno Share this post Link to post Share on other sites
Bad Pilot 0 Posted June 19, 2009 _mymessage = [] spawn {player globalChat "This is run in parallel."}; Share this post Link to post Share on other sites
EiZei_ 10 Posted June 19, 2009 Add _handle = before [] spawnreads above yours...http://forums.bistudio.com/showthread.php?t=73241XenoAlready read that, I see that they have all the personal weapons, vehicle and unit classnames but I fail to find the classnames of [b]vehicle[/b] weapons. Are you sure they are in there? Share this post Link to post Share on other sites
xeno 234 Posted June 19, 2009 Already read that, I see that they have all the personal weapons, vehicle and unit classnames but I fail to find the classnames of vehicle weapons. Are you sure they are in there? You can allways read out the config or a vehicle or depbo the addon and unbin the config file. Xeno Share this post Link to post Share on other sites