Ridentus 10 Posted June 19, 2009 Hello everyone, Are people finding that a lot of the buildings on the island and with a editor upgrade lack the possibility of entering them?, most of the industrial objects seem to be fine, but some of the houses and offices/hotels seem to have the potential to be entered? Would it be wishful thinking to expect these buildings to be "unlocked" later down the road?, I cant list them all as there’s quite a few, but the hotel, hospital would be a good example. Buildings are of course obstacles in their own right, but they can also be great if you can populate them for various missions. Thanks everyone Share this post Link to post Share on other sites
S!fkaIaC 10 Posted June 19, 2009 Only a few houses are enterable, AI can hardly operate inside, and so on. Maybe on a custom map or in ArmA 3 you would find all buildings accessible and destructible in a acceptable way. Share this post Link to post Share on other sites
Ridentus 10 Posted June 19, 2009 Yeh i understand AI still have problems but they are far more improved, i was thinking more for human players, to have some places to go or hide. I remember some Arma scripts that populated towns/villages with a urban patrol script that did include AI to enter buildings, they seemed to navigate this fairly well. It would also mean missions makers could place AI in window areas, or ledges and give them some sort of init line to stay in place. Share this post Link to post Share on other sites