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-76-Chavez

Config.cpp question

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Horrido!

Is there a possibility to

- insert a "delay" (until a weapon is ready to use)

- make a soldier unable to move or decrease his agility

- insert a sound for a new action (eg deploying a bipod)

in a config.cpp?

thx

[76]Chavez

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Must be dumb cheating to make one lose his capability to move and fire... ;-)

What I planned is taking the model of the M60-Machine Gun, edit the model in a way that the bipod is on the ground and then insert the firing mode "on bipod" which improves accuracy but decreases agility and needs some time to deploy (much like in DOD).

I hope I can use 2 different models for one weapon!?

I also need a function which returns a boolean value if the gunner is prone or not...

Sounds weird but if it works it would be much more realistic and would give the machine gun a new tactical use as a weapon for laying covering fire....

greetz

[76]Chavez

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([76]Chavez @ Mar. 08 2002,10:51)</td></tr><tr><td id="QUOTE">Must be dumb cheating to make one lose his capability to move and fire... ;-)

What I planned is taking the model of the M60-Machine Gun, edit the model in a way that the bipod is on the ground and then insert the firing mode "on bipod" which improves accuracy but decreases agility and needs some time to deploy (much like in DOD).

I hope I can use 2 different models for one weapon!?

I also need a function which returns a boolean value if the gunner is prone or not...

Sounds weird but if it works it would be much more realistic and would give the machine gun a new tactical use as a weapon for laying covering fire....

greetz

[76]Chavez<span id='postcolor'>

That will take more than config.cpp editing Im afraid... Though I dont know, havent looked in the config so deep.

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