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Killerwatt

civilians question.

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Will placing two or more ambient civilian modules increase the population of civilians? As it is just now, placing one module in Chernogorsk seems to create a very sparce civilian presence.

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As far as I know the module gives a residence based on houses in the area. I think there is some code you can give it to increase the count of presence as well. Not all the civilians decide to come out of their houses all the time.

Dont have any significant answer for you though, I suggest checking deeper into the subject of the ambient civilian module.

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