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Crazy Ian

Daft question

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I was just wondering how you exported you personal faces into OFP?

When it comes to techie stuff, I easily get confused.

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Right, I can't give you exact details on making your own face. But I can help. Download a face fro mthe net, so you know the format and arrangement. Stick your face on the top and call it 'face', just 'face' nothing else will do.

Now put in your username directry. That is in Windows explorer 'Codmasters/Operation Flashpoint/Users/[your name]

et voila!

Jubs

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I saw this questions in many forums for some time but I didn´t find any good answers. Meanwhile I figured out how to make your own face-addons. I was suprised how easy it is.

First create a config.cpp (using notepad) like this:

class CfgPatches

{

class Faces

{

units[] = {};

weapons[] = {};

requiredVersion = 1.20;

};

};

class CfgFaces

{

class AKChester

{

name="AKChester";

texture="\AKChester\akchester.jpg";

east=1;

west=1;

};

};

(...this config.cpp uses a file called "akchester.jpg"...)

Now put the pic (.jpg) that you want to use in the same directory where the config.cpp is and then stuff the two files (in this example you would save it as "AKChester.pbo") using the stuff-pbo tool.

That´s it! Put the pbo in your ..\OperationFlashpoint\Addons directory. Now you should be able to give any soldier or even civilian the face you stuffed in that pbo by typing this in his init field:

this SetFace "AKChester";

(again you´d have to replace "AKChester" with your own pbo filename... gee, it´s harder to explain this than to do it!wink.gif.

Hope this helps. Peace! Vince

Ps.: Sorry if my english ain´t perfect, I'm grrrman...

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...As not to confuse Cray Ian, that way is to create a face for people in the mission editor via the mission editor.

If you are just wanting to make a face for yourself in single missions and multiplayer then my method is the one you want.

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I'm sure you didn't but I was just making the difference clear for Crazy Ian who appears to be new.

And your English is great by the way.

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